# Robux (ROBUX)

**Prezzo:** $0 (📉 -100% 24h)

**Classifica:** #23521

---

## Statistiche Chiave del Mercato

| | Valore |
|--------|-------|
| Limite di mercato | $62,1K |
| FDV | $62,1K |
| Volume 24h | $9,6K |
| Vol/Cap Mercato 24h | 15.38% |
| Scorta totale | 1,000,000,000 |
| Offerta circolante | - |

---

## Variazione Prezzo

| | Variazione Prezzo |
|--------|--------|
| 1h | -100% |
| 24h | -100% |
| 7d | - |

---

## Contratti

- **Robinhood:** `0xe06a2e0b7cd91db2323f976408eca45f37201e18`

---

## Asset correlati

### Criptovalute di tendenza

- **Zcash** (ZEC)
- **Pons** (PONS)
- **Hyperliquid** (HYPE)
- **Solana** (SOL)
- **Bittensor** (TAO)
- **Useless Coin** (USELESS)
- **Dash** (DASH)
- **Sui** (SUI)

### Capitalizzazione di mercato simile

- **GalaConnect Bridged ONDO \(GalaChain\)** ()
- **Hoppy Token** ()
- **KLA \(Ondo Tokenized\)** ()
- **Habibi \(Sol\)** ()
- **Erable°** ()
- **analoS** ()
- **Rainbow Bridged WETH \(Near Protocol\)** ()
- **Quill** ()

---

## Notizie su Robux

### [Why Gaming Became One of Crypto’s Most Natural Consumer Use Cases](<https://coinstats.app/news/453c86634abf9113389afea48746a4e6d0a5bb78880a8eeff42cc87017164a3c_Why-Gaming-Became-One-of-Cryptos-Most-Natural-Consumer-Use-Cases>)
*NFT Plazas - Sep 4, 2026*

The intersection of gaming and cryptocurrency is often discussed through the lens of specialized &\#8220;Web3 games,&\#8221; yet this ignores a much larger existing synergy\. Long before the term &\#8220;...
