NFT's as Videogame Licenses
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TLDR: I believe selling game licenses as NFT's would catapult gaming ownership into the modern day instead of being stuck in this intermediary period of not actually owning anything and still paying for it.
So I used to work customer service for PlayStation and goddamn can I say they're policies are fucking awful. So much so that if you have a child and they get into an online argument, you can legitimately lose Thousands of dollars worth of content.
Its essentially the "Not your company, not your games" version of "Not your keys, not your wallet".
100's of times I had to listen to people who lost entire accounts and came to the realization that NFT's are the solution for this issue and I don't mean games playable in a wallet or any of that. I mean developers minting licenses for their games and online shops like the PlayStation store or Microsofts store distributing them to consumers.
Once the consumer purchases the license, its THEIR license. They could transfer, sell, or collect the NFT, and the original developers would get a kickback on each sale for perpetuity. This makes more sense than the current system of purchasing a license only usable on this specific hardware and "oh by the way if we decide you breached a policy, we're going to annihilate everything you've ever purchased on this account".
It also wouldn't get in the way of the new age of game streaming/subscription services, because after all some of us would rather just pay a $15 subscription per month and not worry about actual ownership of the content.
It'll bring us into the modern version of going to the store to pick up a pre-order on day 1 and actually owning the game instead of having an IOU granted to us by Sony or Microsoft.
and as a disclaimer, I think monkey jpg's are dumb as fuck and that the only reason someone should buy an NFT is to having actually ownership of digital content beyond a stupid photograph or tweet.
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