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CoinStats
ASTO

Altered State Machine Precio

ASTO
#3386

$0,002609

0,17%

฿0,00000004

Capitalización de mercado
$755,43K
VTD
$4,83M
Volumen 24h
$70,8
Vol/Cap Mercado 24h
0,01%
Suministro total
1,852,288,699
Actrivos en circulación
289,482,666

Contratos

Contract

0x823...4689

API ID

altered-state-token

COMUNIDAD

Exploradores

Categorías

Cambio de Precio

24h

Bajo

Alto

Cambio de 1h

0%

Cambio de 24h

0,17%

Cambio de 7d

1,98%

Máximo Histórico

$0,8905

Apr 7, 2022

99,71%

Mínimo Histórico

$0,002535

Mar 12, 2026

2,95%

El precio de Altered State Machine es $0,002609, bajo un -0.17% en las últimas 24 horas, y la capitalización de mercado en vivo es $755.427. Tiene un suministro en circulación de 289,482,666 ASTO monedas y un suministro máximo de 1,852,288,699 ASTO junto con un volumen de trading de 24h de $70,8 .

Precio
Capitalización de mercado
Suministro Disponible














Swap

Mis Notas

Convertidor de Cripto

ASTO

ASTO

USD

USD

Valores en Cartera

Acerca de Altered State Machine

What is a Coin?

An Altered State Machine (ASM) is a type of computer program that can be used to create complex, interactive experiences. It is based on the concept of states, which are defined as different combinations of variables and conditions that can be used to control the behavior of the program. ASMs are often used in video games, virtual reality simulations, and other interactive applications. They allow developers to create dynamic environments with multiple layers of complexity and interaction.

An ASM consists of two main components: a state machine and an event handler. The state machine defines the rules for how the program should behave when certain events occur. For example, if a player presses a button in a game, the state machine will determine what action should take place next. The event handler is responsible for responding to user input or external events such as changes in temperature or light levels.

The power of an ASM lies in its ability to create complex interactions between objects within an environment. For example, an ASM could be used to simulate realistic physics within a game world by defining how objects interact with each other when they collide or move around each other. This allows developers to create immersive experiences where players feel like they are truly part of the virtual world.

Altered State Machines have become increasingly popular over recent years due to their ability to create engaging experiences without requiring large amounts of code or programming knowledge from developers. As technology continues to advance, we can expect more applications for this powerful tool.

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